DELTA FORCE 1
MATCH QUALITY

Whether matches are close, and whether they are being decided by how players got sorted into teams rather than by how they played. Free-for-all modes are excluded — they have no sides to balance.
Only 2 team matches recorded. The percentages below are shown for completeness but mean very little until there are at least 10 — one lopsided game reads as “100% blowouts”.
2
Team Matches
0%
Close Games
0 of 2
100%
Blowouts
2 of 2
98%
Avg Winning Share
50% would be a tie
0%
Uneven Teams
0 of 2

What Decided Them

FactorWonReading
Bigger team won - no matches yet
Higher-rated team won 100% 1 of 1 — too few to read
Both are measured only over matches where the factor actually differed — a match with even sides cannot tell you anything about whether size decides games. Around 50% means the factor is not deciding matches, which is the healthy result. Consistently high means teams are being settled before anyone fires a shot.
Team rating uses each player's current rank points, not their strength at the time, so treat it as indicative of a pattern rather than a verdict on any single game.

By Game Type

ModeMatchesCloseBlowoutsAvg Winning ShareUneven Teams
TeamKingOfTheHill 2 0% 100% 98% 0%
A mode that produces mostly blowouts is usually a sign of team size or skill sorting rather than the mode itself — compare against Uneven Teams in the same row.
Margins use the game's own score where it recorded one, and kills otherwise. Close is a winning share under 60%, a blowout is 75% or more. Rates stay unread below 10 qualifying matches.