DELTA FORCE 1
MATCH QUALITY
Whether matches are close, and whether they are being decided by how players got sorted into teams
rather than by how they played. Free-for-all modes are excluded — they have no sides to balance.
Only 2 team matches recorded. The percentages below are shown for completeness
but mean very little until there are at least 10 — one lopsided game reads as
“100% blowouts”.
98%
Avg Winning Share
50% would be a tie
What Decided Them
| Factor | Won | Reading |
| Bigger team won |
- |
no matches yet |
| Higher-rated team won |
100% |
1 of 1 — too few to read |
Both are measured only over matches where the factor actually differed — a match with even
sides cannot tell you anything about whether size decides games. Around 50% means the factor
is not deciding matches, which is the healthy result. Consistently high means teams are being
settled before anyone fires a shot.
Team rating uses each player's current rank points, not their strength at the time, so treat
it as indicative of a pattern rather than a verdict on any single game.
By Game Type
| Mode | Matches | Close | Blowouts | Avg Winning Share | Uneven Teams |
| TeamKingOfTheHill |
2 |
0% |
100% |
98% |
0% |
A mode that produces mostly blowouts is usually a sign of team size or skill sorting rather than
the mode itself — compare against Uneven Teams in the same row.
Margins use the game's own score where it recorded one, and kills otherwise.
Close is a winning share under 60%, a blowout is 75% or more.
Rates stay unread below 10 qualifying matches.